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TEMAT: Duża paczka poprawek do Call of Duty: Black Ops 2 na Xbox 360

Duża paczka poprawek do Call of Duty: Black Ops 2 na Xbox 360 2 tyg. temu #1

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BOIIMP-Turbine-Bridge-Closed_gallery_post1Dzisiejszego dnia Treyarch opublikowało zbiór poprawek do Call of Duty: Black Ops 2. Zmiany dotyczączą głównie multiplayera i trybu zombie. Lista poprawek w ważącym 39 mb patchu jest imponująca, a pełny changelog znajdziecie w rozwinięciu newsa.



Feature Improvements



  • Party Members now appear on the mini map as purple when colorblind assist is turned on. Added hint text tool tips for map voter buttons.


Multiplayer Issues Addressed



  • Resolved a known issue with stats resets caused by a failed save process, indicated by receiving a “Persistent Rank Data has been corrupted” error message. Further information can be found here on the Customer Support site.

  • Fixed an issue where players could lose functionality and have a blurry screen after viewing a Gamer Card during the round-ending killcam at the end of the first round of a round-based game.

  • Addressed an exploit where players could gain XP privately without matchmaking.

  • Addressed an issue where the player’s EMP grenade blast would cancel out the effects of an enemy’s EMP.

  • Players will no longer fly into the air when knife lunging other players on certain types of inclines.

  • Addressed multiple exploits where players could clip into and shoot from within certain areas on Downhill.

  • Fixed an issue with the Skulls Camo Challenge for the RPG unlocking by using other weapons in conjunction with the RPG.

  • Addressed an issue with taking control of an AGR while next to a friendly player causing loss of functionality for firing rockets.

  • Resolved an issue where spectating would default to 3rd person even though it had been disabled if the player was previously spectating in 3rd person.

  • Resolved an issue with dog spawns in Slums.

  • Fixed an issue joining Split Screen bot games in-progress when the host had altered party privacy settings.

  • Addressed an issue where players could not link their Twitch account in the Multiplayer Party Lobby Options menu.

  • Fixed an issue where the player may not die by the train running over them in Express.

  • Players in a Split Screen game can no longer access the MP Pause Menu during the round ending killcam, the final killcam, or after the game has ended.

  • Addressed an issue in the Split Screen Pause Menu where the Game Mode below the map was being cut off.

  • The System Link/LAN Party server list now sorts the available games by Host name.

  • Players can no longer set their Clan Tag in non-Public Match lobbies if they haven’t reached the unlock level for the Clan Tag feature.

  • Addressed an issue where the Expert Challenge Calling Card was not appearing for the Peacekeeper in the Combat Record after completing all the Peacekeeper challenges.

  • Players with Level 1 profiles will now see their XP bonus in the After Action Report after a League Play match.

  • Resolved an issue where the damage feedback sound was not occurring for the Combat Axe or cluster bomb from the Hellstorm Missile.

  • Addressed an issue where the UAV Scorestreak was not being called in for Multi-Team Hardcore matches.

  • Addressed an issue where the mini map for tablet Scorestreaks would not appear on the tablet under certain round transition conditions.

  • Resolved an issue with care packages bouncing unusually high.

  • Fixed an issue where players could not accept invites from the Xbox 360 Dashboard.

  • Addressed an issue where players with the Riot Shield could survive dog attacks while prone with the Riot Shield on their back.

  • Rapidly pressing the Swap Weapons button no longer inverts the player model’s left hand with the M8A1 equipped.

  • Resolved an issue where the lobby score for the winner of a Gun Game match didn’t match the ending score of the match.

  • Addressed an issue during rewind in Theater Mode where the waves in Hydro were jittering while the flood is occurring.

  • Fixed an issue in Downhill with the light effects on the gondolas not appearing after a Host Migration or round change.

  • Players can no longer get out of the map in Downhill by going prone and getting run over by the gondola in the station.

  • Dead bodies no longer float if the player dives to prone into a gondola just before getting hit by it.

  • Players can now earn the Thief Challenge if they use Black Hat to steal an enemy care package.

  • Resolved an issue where the Equipment statistics for the Smoke Grenade were not accurately reflecting in the Combat Record what was achieved in game.

  • Fixed an issue in Mirage where players could fall outside the map by diving to prone through a section of door on the Southeast side of the map.

  • Addressed an issue where players could get on top of a tent in Grind.

  • Fixed an issue in Grind where the player could see outside of the map.

  • Addressed exploits where the Dragonfire could get under the map in Mirage and Hydro.


Gameplay Balancing



  • Reduced the red flash damage indicator when using the Toughness Perk.

  • Reduced Guardian damage in Hardcore modes.


Zombies Issues Addressed



  • Addressed an issue where the players could not access the in game store.

  • Addressed a long black screen issue while players watch the Intro Zombies movie when loading System Link / LAN Party games.

  • Players will no longer be seen clipping into the concrete when sliding from the Green to Orange building in Theater Mode on Die Rise.

  • Fixed an issue in Zombies Theater Mode where the Who’s Who swirly vision can be seen for players who are not in the mode when switching from players who are.

  • Addressed an issue for Split Screen users on Turned Diner in Theater Mode where the eye glow was missing from zombies when viewed in third person and jumping to start.

  • Disappearing fog addressed in Theater Mode when flying through the laboratory in Tranzit.

  • Fixed a spawn issue for players in Die Rise that spawn on top of the escape pod after a host migration in a 2+ player game.

  • Players will no longer be given momentary control of a character before being put into spectator mode when Hot Joining a Custom Game on Nuketown.

  • Addressed an issue where players had in-game functionality during the loading countdown timer on Tranzit if a Host Migration occurred during the first 5 seconds of a game.

  • Player names will now appear above players when in spectate mode upon hot joining a custom Grief game mode.

  • Fixed an issue where Zombies were not spawning in after a Host Migration in a Bus Depot standard match.

  • Addressed issue where Sliquifier would create too many slippery spots.

  • Addressed an issue in Turned where Zombie vision would disappear after several host migrations occurred.

  • Addressed an issue where the players controller would vibrate for a long duration after the player hot joined a game of Tranzit

  • Resolved several instances in Die Rise where players could jump above a barricades and avoid Zombie attacks.

  • Resolved several instances in Die Rise where players could hide in objects in the world and avoid Zombie attacks.

  • Addressed several locations where players can survive a landing in unplayable space.

  • Fixed an issue in Die Rise where Zombies could not path to players depending on Tramplesteam positioning

  • Fixed an issue where users could not play the game in offline mode.

  • Players will now hear announcer dialogue in the Turned game mode.

  • Addressed an issue where players are able to start a game of turned with only one player.

  • Resolved several instances where players could avoid Zombie attacks by hiding in objects around Tranzit

  • Addressed an issue with taking screenshots in Theater mode

  • Addressed issues with the Buildables system

  • Addressed issues where players would say the wrong dialogue

  • Addressed several issues in Die Rise where Zombies had trouble pathing to players.

  • Addressed an issue where players could jump out of the playable space in Die Rise.{jcomments off}

COM_KUNENA_READMORE

Paweł.

Duża paczka poprawek do Call of Duty: Black Ops 2 na Xbox 360 2 tyg. temu #2

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Ja sie pytam kiedy wyjdzie patch do Zombie na PC
bo to co sie dzieje to jest nie do wytrzymania !

Duża paczka poprawek do Call of Duty: Black Ops 2 na Xbox 360 2 tyg. temu #3

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Sporo tego, wiadomo coś o podobnym patchu na PC ?
OMG! Button! PL Soundboard dla systemu Android by me

CPU: i5 750 @3,3GHz + SilentiumPC Fortis HE1225 || GPU: Gigabyte GTX 660 OC 2GB || MOBO: ASUS P7P55D || RAM: Corsair Vengeance Blue 2x4GB 1600MHz ||SSD: Samsung 830 64GB ||HDD: Seagate 7200.11 500GB || DVD: Samsung SH-S202N || PSU: XFX 550W || CASE: Tt Soprano RS101 || VIDEO: DELL ST2220M || AUDIO: Creative 'FATAL1TY' HS-800
Pomogłem ? Jeśli tak to kliknij

Duża paczka poprawek do Call of Duty: Black Ops 2 na Xbox 360 2 tyg. temu #4

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Mógłby to ktoś przetłumaczyć ?.Bym był wdzięczny


Duża paczka poprawek do Call of Duty: Black Ops 2 na Xbox 360 2 tyg. temu #5

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To wszystko powinno zostać załatane przed premierą ...

Duża paczka poprawek do Call of Duty: Black Ops 2 na Xbox 360 1 tydzień, 6 dni temu #6

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Ciekawe kiedy ten patch wyjdzie na PC

Odp: Duża paczka poprawek do Call of Duty: Black Ops 2 na Xbox 360 1 tydzień, 6 dni temu #7

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Niech naprawia noze podczas trzymania broni. Naprawde rozumiem ze noz w poprzednich czesciach byl czasem za mocny, ale tutaj trafienie kogos nozem to jest czysta loteria. Animacja machniecia jest o wiele za duza do prawdziwego zasiegu przez co wychodza krzywe akcje. Ile razy zdarzylo mi sie machnac w sciane a zabilem przeciwnika, a gdy machalem mu po twarzy nic sie nie dzialo. I wywalcie tez ta animacje z wbiciem noza, bo noz jest tepy i nigdy nie trafia, przez co padam.

Re: Duża paczka poprawek do Call of Duty: Black Ops 2 na Xbox 360 1 tydzień, 5 dni temu #8

Witam panowie. mam pytanko, może będzie głupie bo jestem świeży w te wszystkie gry hehe ale nie dawno kupiłem Call of Duty Black Ops2 na xbox360 żeby po prostu tylko sobie pograć w wolnym czasie. Myślałem, że ta gra jest dłuższa i będzie trochę zabawy przez jakiś czas. Okazało się, że tryb kampanii przeszedłem w ciągu 3tygodni!! za grę wybuliłem 200zł i teraz leży bo nie wiem co z nią dalej zrobić, czytałem, że są jakieś mapy, zombi i tak dalej ale nie bardzo wiem jak to tam się robi. Czy ktoś mógłby mi coś podpowiedzieć?
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